A complete breakdown of every feature available in Comet. Feature availability varies by game and
license. Some options only appear when their related feature is enabled.
Note: Not all features are available in every game. Game-specific functionality is listed
separately at the bottom. Some settings will only appear in the menu when a parent feature is active.
01
Getting Started
Authentication, launch and menu access
Sign in with your license key, choose a game profile and select Launch to get into a
session. Once in-game, the overlay and all configured features will activate automatically.
F2Open / close the Comet menu (customizable)
Supported game profiles
UniversalRivalsDahood GamesHavocArsenalBlade Ball
Blade Ball: Uses the general profile. No dedicated Blade Ball-specific features are included
beyond what the universal profile provides.
Dependencies
Comet requires the following Microsoft runtime components to be
installed before launch. Most systems already have these, but if Comet fails to start, install or repair
them from the official Microsoft links below.
Automated targeting with full control over behavior and precision
Comet's Aimbot provides configurable automated aim assistance with a full set of
targeting, filtering, prediction and visual controls. It can be synchronized with SmoothCam and Silent Aim to
form a coordinated targeting pipeline.
Selectable aim type, target method and hit part
Adjustable smoothing with separate horizontal and
vertical strength
Selectable smoothing style
Sticky targeting and unlock on death
Target synchronization with Silent Aim and SmoothCam
Pixel-point targeting
Adjustable FOV radius, color and rainbow animation
Separate FOV display toggle and targeting restriction
X, Y and Z prediction settings
Knocked, dead, wall, bot, range and health checks
Custom activation keybind
03
SmoothCam
Natural camera tracking with humanized motion and a built-in trajectory
studio
SmoothCam handles camera-based target tracking independently from the aimbot, letting you
fine-tune how the camera moves toward and follows a target. Organic recovery, adaptive smoothing and
micro-jitter give the motion a humanized feel. It syncs with Aimbot and Silent Aim for a unified targeting
system.
Camera tracking with selectable target method, hit
part and control mode
Adjustable tracking intensity and easing curves
Sticky targeting with smooth transitions between
targets
Target sync with Aimbot and Silent Aim
Reaction timing, randomized delays and miss chance
Delay between target locks
Adaptive smoothing and organic recovery
Mouse assistance
Dynamic part switching and micro-jitter
Horizontal/vertical prediction
Jump/fall offsets and directional shake
Knocked, dead, wall, bot, range and health checks
Curve & Trajectory Studio
Sub-feature
An interactive design tool for building and previewing custom tracking curves and movement trajectories.
Visualize exactly how the camera will move before committing to a preset.
Interactive 3D trajectory preview
Easing graph with editable control points
Trajectory and easing presets
Auto-orbit preview camera
Optional in-game trajectory tracers
04
Silent Aim
Server-side shot correction with pixel-point visualization
Silent Aim redirects shots server-side to hit a selected target without moving your
crosshair or camera. It comes with its own independent FOV, pixel-point display, filtering stack and can
optionally activate the Aimbot when triggered.
Selectable method, hit part and hit chance
Sticky targeting
Optional linked Aimbot activation
Separate Silent FOV display, radius and color
Horizontal and vertical prediction
Distance, wall, dead, knocked, bot and health checks
Pixel-point display, size and density
Body-edge points and adaptive points
Point locking and point visibility controls
Custom activation keybind
Additional Options
Supported games / methods only
Map wallbang and penetration scale
Spread adjustment and shotgun filtering
Dynamic spread
Humanizer spread and standalone spread adjustment
Range extension
05
Triggerbot & Auto-Shoot Host
Automatic firing when on target, with host-based shoot synchronization
Triggerbot fires automatically when your crosshair is placed over a valid target. The
optional Auto-Shoot Host system synchronizes shots with a selected host player, enabling burst and
continuous-fire modes for supported game types.
Triggerbot
Adjustable trigger and release delays
Target modes and locked-target-only behavior
Silent Trigger mode
Actual-hitbox and hitbox-expander options
Horizontal and vertical prediction
Knocked, knife, range, health, wall and bot checks
Custom activation keybind
Auto-Shoot Host
Where available
Host-player selection
Configurable activation, detection and firing modes
Delay after host fires and delay between shots
Burst and continuous-fire options
Host-distance and target filtering
Optional gun-macro activation
06
Hitbox Expander
Dynamically scale player hitboxes for improved hit registration
Hitbox Expander enlarges the collision volumes of player characters, making shots easier
to register. A 3D box visualizer lets you see the modified hitbox in real time so you know exactly what you're
working with.
Adjustable X, Y and Z dimensions
Target-part selection (where available)
KO and bot checks
Locked-target-only expansion mode
3D box visualizer with optional fill
Adjustable visualizer opacity
Custom activation keybind
07
ESP & Player Visuals
Comprehensive player information rendered as an overlay
The ESP system draws player information directly onto the screen as a real-time overlay.
Everything from health bars and skeletons to damage indicators and tracers can be individually configured,
filtered styled.
Player Information
Full or corner boxes with color, thickness and fill
Separate box outline toggle, width, color and
opacity
Name labels with type, placement and dead tag
Health bars, enhanced health bars and health text
Armor bars and armor text
Skeletons, distance labels and tool labels
3D head circles and bomb-carrier indicators
Damage indicators with duration, size and
target-only controls
Self ESP and a side-panel preview
Tracers
Selectable tracer type and origin with optional
glow
Separate target tracer with color, thickness and
origin
Target-tracer respawn persistence
Off-screen pointer
Filtering
Enemy, friendly and bot checks
Maximum-distance and range controls
Per-player filtering via the Players tab
08
ESP Style & Live Editor
Appearance controls, motion tuning and an interactive scene editor
A dedicated appearance layer for the ESP system, covering fonts, colors, animation and
how information is laid out on screen. The Live Editor lets you adjust and preview everything against simulated
player scenarios before going in-game.
Appearance
Minimal, Classic and Detailed presets
Font selection, size and text scale
Independent text, skeleton and box outlines
Text backgrounds and label alignment
Maximum name length
Label overlap handling and visible-player limit
Clear-center radius
Custom name, distance and equipment label placement
Linked colors, teammate colors and selected-player
colors
Visibility colors (when visibility info is
available)
Skeleton line width and joint dots
Motion & Distance
Independent box, label and skeleton smoothing
Health transitions and delayed damage segments
Appear/disappear fades and reduced-motion option
Health numbers only when hurt
Distance fading and detail simplification
Off-screen arrows with optional distance labels
Live Editor
Simulated moving players and crowded scenes
Long-name examples
Adjustable example health and distance
Draggable labels and scene positioning
Reset controls for motion and label placement
09
Crosshair
Custom overlay crosshair with shapes, animations and follow modes
Replace or supplement Roblox's native crosshair with a fully configurable overlay
crosshair. Pick from multiple shapes, add rotation or pulsing and set it to follow your current target's
position on screen.
Note: Target-follow moves the crosshair display only - it does not redirect your aim. Reduced
motion pauses rotation and pulsing.
Hit and kill audio feedback with custom WAV import support
Comet plays audio cues when you hit or eliminate a target. Choose from built-in sounds or
import your own custom WAV file. Feedback is based on observing target health changes - it does not guarantee
that you caused the event.
Separate hit-sound and kill-sound controls
Built-in sounds: Tick, Glass, Bell, Rising
Custom WAV import and volume adjustment
Preview buttons for all sounds
Preview-only or current-target health observation
mode
Separate menu hover/click sound toggle
Custom audio: 16-bit PCM WAV, mono or stereo, 8–48 kHz, up to 2 seconds and 400 KB.
11
HUD & Overlays
On-screen widgets, radar, target info and player lists
A suite of persistent on-screen overlays that keep key information visible at all times
without needing to open the menu. Most widgets are freely draggable to wherever you want them on screen.
Watermark display
Keybind list with style, rounding and color
customization
Target HUD with draggable placement and equipped-item
display
Target HUD health text and accent-color controls
Radar with draggable placement, shape and orientation
arrow
Radar teammate check
Player list window
Game Explorer and Instance Explorer windows
12
Macros
Weapon-switch and movement automation
Macros let you automate repetitive in-game inputs. Two macro types are available: a
weapon-switch macro for rapid cycling between equipment slots and a movement macro for preset movement
patterns.
Weapon-Switch Macro
Custom keybind and activation mode
Selectable switch patterns and adjustable switch
delay
Optional automatic clicking with adjustable delay
Triggerbot-related activation options
Movement Macro
Custom keybind and activation mode
Selectable movement presets
Adjustable speed
Spin direction (where applicable)
13
World & Weather
Visual environment overrides, lighting and freecam
Control how the game world looks and behaves. Override lighting, add atmospheric effects,
or step into freecam to navigate the map without your character.
Fullbright and Night Mode
Fog override with distance and color controls
Void Hide with optional freecam
Freecam speed, sensitivity and return-teleport
options
3D rain with intensity, distance, speed and particle
controls
Ground ripples with adjustable size
Rapid-fire cooldown (supported games)
Hold-to-auto-shoot (supported games)
14
Movement
Player mobility modifications and teleportation tools
Adjust how your character moves, jumps and interacts with the game world. Teleport to any
player, orbit them or enable noclip to move freely through the environment.
Adjustable jump power
Anti-AFK
Wall jump with height detection, height, distance and
cooldown
No Jump Cooldown (where available)
Noclip
Adjustable world-step rate (where supported)
Player teleport with target selection
Anti-Stomp and Auto-Stomp (supported games)
Player orbit with distance, speed, height, axis and
mode controls
Orbit visualizer with ring color and thickness
15
Player Filters
Per-feature whitelists and blacklists for individual players
The Player Filters tab gives you granular control over which players each feature targets.
Add specific players to a whitelist or blacklist for any combination of features or bulk-change all filters at
once.
Searchable player list
Separate whitelist/blacklist for Aimbot
Separate whitelist/blacklist for Silent Aim
Separate whitelist/blacklist for Triggerbot
Separate whitelist/blacklist for Hitbox Expander
Separate whitelist/blacklist for ESP
Per-feature mode selection: whitelist, blacklist or
none
Bulk actions to change or disable all filters
16
Menu Customization
Fonts, colors, layout, animations and custom backgrounds
Make the Comet menu entirely your own. Every visual aspect - fonts, colors, spacing,
opacity, animations and backgrounds - is configurable and can be saved as a reusable preset.
Fonts & Colors
Separate body and heading fonts and sizes
Searchable font picker and custom TTF/OTF import
Accent presets
Custom window, panel and text colors
Adjustable glow and border strength
Default green/gold color reset
Layout & Animation
Compact, Balanced and Comfortable spacing presets
Adjustable menu width, height and corner rounding
Separate window and panel opacity
Fast, Normal, Slow and Off animation modes
Reduced-motion option
Backgrounds & Saved Looks
Custom background images and supported video files
Fit, Fill and Tile modes with adjustable opacity
Particles with shape, count, speed, color and glow
controls
Save and load appearance presets
Automatic saving of appearance changes
17
Configuration Profiles
Save, load and share complete configurations
Save your entire Comet setup - every setting across every tab - as a named profile. Load
it in one click, set one to auto-load at startup or share your config with others using a cloud code.
Save, load and delete complete configurations
Startup auto-load selection
Import shared cloud configurations via code
Export configurations to the cloud for sharing
Separate appearance-only presets via Saved Looks
18
System & Shortcuts
Global keybinds, launch behavior and streamproofing
System settings control how Comet behaves at the process level - startup behavior, cache
handling, emergency panic shortcuts and options for keeping the overlay off-stream.
Custom menu-toggle and refresh-cache shortcuts
Optional panic shortcut and unload action
VSync, Silent Start and Auto Authenticate
Menu sound toggle
Streamproof mode
NVIDIA Streamproof (results depend on capture method)
Instance Explorer shortcut
19
Explorer
Live game hierarchy browser and instance inspector
Explorer gives you a searchable, real-time view into the game's instance hierarchy. Browse
every object in the running game, inspect properties, copy addresses or paths and teleport to parts directly
from the tool.
Searchable game hierarchy
Active-player detections
Tree navigation and selection history
Show in tree action
Selected-object information and properties panel
Copy name, class, address and path actions
Tree refresh, pause/resume and export controls
Full-tree and selected-branch export
Split hierarchy/inspector or compact tabbed layout
Type-specific property editing
Part teleport actions
20
Game-Specific Features
Features exclusive to individual supported game profiles
These features only appear when the corresponding game profile is selected. They are not
available in the Universal profile or in unsupported games.